My students playing the "Hubbert Game." It is a simple operational game illustrating the exploitation of a non-renewable resource and the phenomenon of overshoot and collapse.
In my presentation at the recent Summer Academy of the Club of Rome, I stressed the point that the major stumbling block we face in managing the ongoing crisis is that most people, and in particular policymakers, lack the concept of "overshoot." As a consequence, they also lack the concepts of peaking and collapsing (also in the form of the "Seneca Cliff"). It is not surprising: the idea of overshoot and collapse is a new development in the science of complex systems. It goes back to a little more than 50 years ago when it was proposed first by Jay Forrester. Earlier on, it simply didn't exist.
So, most people think of the exploitation of natural resources in linear terms, assuming that we can continue extracting oil (a physical thing) as long as we have money (a non-physical thing) to pay for it. When depletion is taken into account, it is done only on the basis of oversimplified and misleading models such as the "resources to production ratio." It is something I have termed "Tiffany's fallacy" (the mineral pie is shrinking and most of what's left is in the sky).
The recent summer academy of the Club of Rome in Florence brought back to my attention the need of exposing people to the basic concepts of the dynamics of real bioeconomic systems. Young people who care about the survival of humankind and of the earth's ecosystem know a lot of things, but I noted that they too often miss the concept of overshoot and collapse. That's something that I had already noted years ago and it had led me to develop an operational game called "The Hubbert Game."
The Hubbert game is a simple boardgame that needs no computers and no special equipment except some black and white counters used to mark oil fields. It is designed to be run in a few hours at most and to provide to players a "hands-on" experience of what means to run a company that exploits non-renewable resources. Players take the role of oil companies which compete in exploiting the gradually dwindling oil resources. The game is competitive and some versions involve strategic choices; the game surely tends to capture the attention of the players. The final result is always the same, the pattern of oil production, in the game as in the real world, tend to look like the "bell shaped" Hubbert curve. You can see the curve below, hand drawn from the results of a game session
The Hubbert game is described in detail in a paper that I presented at the 2016 conference of the System Dynamics Society in Delft, Holland. There is also an earlier version which I uploaded on the "academia.edu" site. As I keep experimenting, new versions may appear.
In the meantime, the game seems to be enjoying a certain popularity, at least in Italy. It has been used by my colleague Luca Pardi for his class in environmental economics at the University of Florence. It was played in a high school and it is planned for the "night of the researchers" to be held this Sep 29 in Trento. You see here a snapshot of the flyer of the game for that occasion (h/t Luciano Celi and Luca Pardi).
Will this game have some positive effects? Well, in an earlier post I said that we need something like "a new axial age" to develop the tools we need to manage the earth's ecosystem (which includes humankind as an element). So, it is hard to think that a boardgame will save the world. But it is a step in the right direction and, after all, it is fun!